Game ai

Long-Horizon Agents Need Experiments, Not Just Prompts — Erina Karati

Long-Horizon Agents Need Experiments, Not Just Prompts — Erina Karati

Erina Karati and Arunachalam Manikandan describe Project Paradox, a Supercell framework for game agents with per-agent memory, emotions and trust scores, and how they wrapped it in an autoresearch loop to fix long-horizon failures such as lost rumor sources and hardened uncertainty. The talk covers controlled scenario suites, a balanced scorecard, a small frozen policy surface, rollback discipline, and lessons applicable to support, research, coding and personal assistant agents.

Local Agentic Theory For Mobile Games — Shafik Quoraishee & Joanne Song, The New York Times

Local Agentic Theory For Mobile Games — Shafik Quoraishee & Joanne Song, The New York Times

This presentation explores the innovative concept of running agentic AI entirely on mobile devices to enhance game accessibility and personalization. It delves into the technical challenges of local AI (space, time, energy budgets), contrasts agentic systems with traditional reinforcement learning, and demonstrates practical applications with a Space Invaders agent and a crossword solver. A key takeaway is the transformation of accessibility from fixed toggles to dynamic, real-time adjustments based on player needs, ultimately envisioning a future of billions of small, personalized local AI brains.